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Duphex last won the day on June 30

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  1. gz big boy AA ! easy money right there
  2. Duphex

    Gemu's Graphics

    I'm in love with these art work ! tell me if you ever feel kind to make one for me < 3
  3. Well written, And congrats on your promotion ! this part got me " I'm older, and mature " You said it all there
  4. PURO-PURO Implings are Hunter creatures that are featured in Puro-Puro, but they can be found commonly across Gauntlet RSPS. Higher level requirement implings typically have more valuable loot. Players must wield a butterfly net or magic butterfly net and have an empty impling jar in their inventory to be able to catch implings, the impling caught will be placed into the jar which can then be opened or sold to the Grand Exchange for coins. Players can also catch implings barehanded and without impling jar but must be 10 levels above the requirement for catching that impling (for example, ninja implings barehanded requires level 84 Hunter instead of the normal 74). Implings caught barehanded will be looted immediately. Barehanded catching does not work in Puro-Puro minigame, however if you have a jar in your inventory, you can barehand the impling into the jar. Implings have the ability to fly over any body of water or lava, but not over obstacles that can be labelled with a line on the minimap. They can occasionally teleport to a nearby area which can cause complications when inside some thick walls, for example the wall east of Taverley. This can make them impossible to catch and can only be fixed if the impling either teleports out or despawns. They can be found even in some isolated areas, such as Runecrafting altars. Unlike most other hunter creatures, players can use the spells Bind, Snare, and Entangle to keep an impling from moving further away. This can be useful when in Puro-Puro, or to keep an impling from flying over a body of water. Remember catching them barehanded will require 10 levels more then usual. Catching implings Capturing an impling requires an empty impling jar in the inventory and a butterfly net or magic butterfly net equipped. Implings inside an impling jar can be looted to receive various items. Different implings carry different items, although higher tier implings will generally carry better rewards. Below is a table of each type of impling and the level required to catch one. Impling Image Level Value Baby impling 17 low Young impling 22 low Gourmet impling 28 low Earth impling 36 low Essence impling 42 low Eclectic impling 50 low Nature impling 58 low Magpie impling 65 medium Ninja impling 74 medium Dragon impling 83 High Lucky impling 89 High Opening impling jar gives : Lowest is () And Highest is () Baby Young Gourment Earth Essence Eclectic Nature Magpie Ninja Crystal Dragon Lucky GOOD LUCK ON YOUR GRINDS AND BE FRIENDLY IF YOU SEE DRAGON OR LUCKY , LET US KNOW IN "HELP" CC !
  5. Duphex

    Hunter Guide

    Hunter Guide Hunter is a skill in which players catch different animals and creatures in Gauntlet RSPS. Although Hunter is a non-combat skill, players can still be damaged while hunting. Using hunting equipment bought from hunter stores, players can hunt specific creatures obtaining rewards such as spotted kebbit fur for spotted cape, chinchompa ammunition, black salamanders, and the fabled dragon implings. Multiple traps Traps 1 1 20 2 40 3 60 4 80 5 Training Hunter within the Wilderness allows players to deploy an extra trap. Required items (Hunter Shop) Noose wand to track kebbits for levels 1-15. Bird snares if opting to catch birds for levels 1-29. Butterfly net & 5-20+ butterfly jars to net butterflies for levels 15-33. Axe and knife to deadfall trap kebbits for levels 33-47. Small fishing net and rope to net trap swamp lizards or salamanders, starting at level 29 or 47 respectively. Box trap for chinchompas, starting at level 53-99. Level 1 - 7 : Polar Kebbits Acquire a noose wand from a hunter shop or another player. Next, head to the Rellekka Hunter area north-east of Rellekka. Several burrows are located on the north-west corner of the northern island. These can be reached by travelling north from the Keldagrim entrance cave, or the Seers' Village. Level 5-80/99 Bird house trapping Bird house trapping is a recurring Hunter training method, much like Farming. A bird house run is done by setting up bird house traps on Fossil Island and filling them with suitable seeds, and after few minutes the player dismantles them for Hunter experience and loot. This method offers the fastest Hunter experience effectively up to level 80. It is viable even up to level 99, as long as obtaining levels fast is not required. Type Level XP Level Regular 5 *** 5 Oak 15 *** 14 Willow 25 *** 24 Teak 35 *** 34 Maple 45 *** 44 Mahogany 50 *** 49 Yew 60 *** 59 Magic 75 *** 74 Redwood 90 *** 89 Levels 7–15: Feldip weasels Catching feldip weasels offers the fastest experience from level 7 to 15. Feldip weasels are located in the Feldip Hunter area south of Yanille. Feldip weasels are caught with a noose wand. Wearing a ring of pursuit (A ring of pursuit is an opal ring enchanted via the Lvl-1 Enchant spell.) is recommended, since there is a 25% chance to reveal the entire track at once when equipped. Levels 15–29: Ruby harvests + copper longtails Catching ruby harvests and copper longtails offers the fastest experience from level 15 to 29. They are located in the Piscatoris Hunter area, just south of the fairy ring akq. Players can alternatively get there by using a Piscatoris teleport and running south-west. Bring two bird snares, a butterfly net, some butterfly jars, and a stamina potion. Set up the bird snares to catch copper longtails, and while waiting for the birds be caught, catch butterflies that are flying around in the area. Using this method, players can gain up extra experience per hour. Ruby harvests : Copper Longtails : Levels 29–43: Swamp lizards Catching swamp lizards offers the fastest experience from level 29 to 43. They can be found southeast of Canifis in the Canifis Hunter area, or just north-west of Slepe. Trapping lizards requires a rope and small fishing net for each trap. Two traps can be set at levels 20–39, and three traps can be set beginning at level 40. Levels 43–60: Falconry Catching spotted kebbits (and dark kebbits at level 57) using the falconry technique offers the fastest experience from level 43 to 60. They are located in the Piscatoris falconry area east of the fairy ring akq. While this provides higher experience rates than catching lizards, it is also more click-intensive. Enter the Piscatoris falconry area, and rent a gyr falcon for 500 coins. In order to use a falcon to hunt, the weapon, shield, and hands slots need to be EMPTY. Head to the south-eastern area and click on the kebbits to send the falcon towards the kebbit. When the falcon catches the kebbit, retrieve the falcon and the loot, and drop the loot afterwards. Try to minimise the travel distance of the falcon and your own walking distance by standing as close to the kebbits and their spawns as possible. Levels 60-67 : Red Salamanders Catching red salamanders offers the fastest experience from level 60 to 67. Even though they become available at level 59, catching kebbits in the Piscatoris falconry area offers slightly faster experience than catching red salamanders with only 3 traps. Red salamanders are located just south of the entrance to the Ourania Cave, and can be reachedby teleporting to Castle Wars and running north. Levels 67–73: Black salamanders Catching black salamanders offers the fastest experience from level 67 to 73. They are located in the Boneyard Hunter area in the Wilderness. The fastest way to get there is to teleport to the Chaos Temple with a burning amulet and run north-east, or use a games necklace and teleport to the Corporeal Beast lair. While the black salamanders are located in the Wilderness, the hunting area is not popular among player killers and if attacked, players are able to teleport away. Bring 5 sets of small nets and ropes at level 64+ Hunter, since trapping in the Wilderness allows players to use 1 additional trap than the usual limit (4 at lvl 60). Levels 73–99: Black chinchompas Northern Spawn Center Spawn Southern Spawn Hunting black chinchompas offers the fastest Hunter experience in the game from level 73 onwards, and it is also very profitable. However, they reside in level 32-36 Wilderness and the hunting area is a popular player killing hot spot. The fastest way to get to the hunting area is by using teleport command ::chins. GOOD LUCK ON GRINDING !
  6. Duphex

    Wintertodt Guide

    Wintertodt Getting there You can use Teleport master at HOME -> Minigames Teleport -> Wintertodt Requirements Level 50 is required to participate in the Wintertodt fight. Owning a player-owned house is required to gain Construction experience from repairing broken braziers. Damaging the Wintertodt The Wintertodt will get weakened by the power of the bruma flames that are channeled by the pyromancers. Thus it is important to keep the braziers lit and the pyromancers in good condition for the duration of the fight. The braziers can be lit with a tinderbox or bruma torch, after which the flames have to get fueled by adding bruma roots or bruma kindling. Bruma roots can be obtained by chopping the bruma roots, which are located close to each brazier. Players can choose to fletch bruma roots into bruma kindling. Doing so will require a knife. Wintertodt's attacks will occasionally damage the brazier and the pyromancer. When broken, the brazier can be repaired with a hammer. When injured, a pyromancer can be healed with a rejuvenation potion. HUD -Unlit fire - The brazier has not yet been lit. -Lit fire - The brazier has been lit. -Crafting icon - The brazier has been damaged and needs to be repaired. -Red magic hat - The pyromancer at that brazier has been incapacitated and needs to be healed. Activity Skill involved Points Lighting braziers 25 Adding Bruma roots to a brazier / 10 Adding Bruma kindling to a brazier / / 25 Repairing destroyed braziers 25 Healing pyromancers / 30 Rewards Image Name Pyromancer outfit Bruma torch Warm gloves Tome of fire Burnt page Phoenix pet Dragon axe Logs Gems Ores Herbs Seeds Fish Other GOOD LUCK GRINDING !
  7. Duphex

    Warrior's Guild

    Warrior's Guild The Warriors' Guild is a large building located just west of Burthorpe, founded by Harrallak Menarous. In order for the guild's door guard Ghommal to allow you entry into the guild, a player's Attack and Strength levels must add up to at least 130, or they must have one of these skills at level 99 - boosts cannot be used. Inside the guild, you'll need to gather "Warriors Guild Tokens" and use them to gain entry to the top floor and basement of the guild and kill cyclopes for defenders. Players who have achieved level 99 attack do not require tokens to access the cyclopes, and can enter for free while wearing an Attack cape. Metal / Combat / HP /Tokens Bronze 11 10 5 0.500 Iron 23 20 10 0.500 Steel 46 40 15 0.375 Black 69 60 20 0.333 Mithril 92 80 25 0.313 Adamant 113 99 30 0.303 Rune 138 120 40 0.333 Top floor On the top floor of the Warriors' Guild is a large room where you will find about fifteen Cyclopes, which may be either level 56 or 76. This is where players can earn the defenders, which have some of the best Strength and Attack bonuses of any shield slot item. Entry to the Cyclops room requires a minimum of 100 Warrior guild tokens. 10 tokens are spent upon entry to the room, with another 10 spent every following minute in the room. If players run out of tokens whilst inside the room, Kamfreena will give a warning to the player to exit the room. If the player doesn't, they'll be teleported out after a minute passes and unable to re-enter until they obtain more tokens. If the player has 99 Attack, wearing the Attack cape before entering the Cyclops room will allow the player to stay in the room free of charge as long as the cape is equipped. On your first entry you can receive a bronze defender as a random drop from Cyclops. Each time you pick up a new defender, make sure to leave and re-enter the room to be able to acquire the next-strongest defender. Cyclopes in this room drop up to the rune defender and have a 1/50 chance to drop one. Players can only attack the cyclopes with Melee attacks, as they are immune to Range and Magic attacks. Salamanders will only work if the attack style is set to Scorch (trains Strength). After you received all of the following defenders (>Rune Defender) , you'll have to move your ass to "Basement" Basement In the basement of the Warriors' Guild, accessible by a trap door west of the guild (exit through the food shop), is another large room containing level 106 Cyclopes. Lorelai will require you to have a rune defender in your inventory before she will allow access to the room. You will be able to re-enter this room without showing a defender after unlocking access to it the first time. Only the Cyclopes that are located in the basement will drop the dragon defender. Entry to the Cyclops room requires 100 Warrior guild tokens. 10 tokens are used upon every entrance, and then 10 tokens are charged for every following minute you stay. If the player has 99 Attack, wearing the attack cape before entering the basement Cyclops room will allow the player to stay in the room free of charge as long as the skillcape is equipped. Good luck on your grinds !
  8. Duphex

    Demon time

    getting my account to pk stats and im heading directly into the wild !
  9. Updated the xp Rates !
  10. Addicted player, love to see him online, also a great helper in clan chat. i give you +1 good luck on your application sssssir !
  11. Good luck on your staff application, imo you could write a bit more about yourself and your past exp.
  12. Thank you for putting a lot work into server, we are heading in right direction ! unique server, i love it thanks to everyone from staff team !
  13. Duphex

    Herblore Guide

    Thank you, yes i'll jump to work today, will do a bit calculations, even tho im struggling with math on college too xD just kidding, will update WC/Herb soon if you see i missed something please let me know.
  14. Duphex

    Herblore Guide

    I will be adding exp rates too, just need to calculate a bit later tonight, i saw we have xp rates guide on forums too ! that will be helpful.
  15. Introducing you to the Woodcutting Skill Woodcutting is one of the five resource gathering skills. Training Woodcutting involves chopping down sundry types of vegetation, mostly sundry trees. In doing so, you will receive a component of the vegetation (in most cases), which can customarily be utilized in some other adeptness or activity. Woodcutting is subsidiary for training other skills, such as Fletching, Firemaking, and Construction. It is also useful for incipiently joined players to make money early in the game. Hatchest / Axes Iron Hatchet Woodcutting Level Required: 1 Wielding Level Required (Attack): 1 Price In Store: 112 coins. Steel Hatchet Woodcutting Level Required: 6 Wielding Level Required (Attack): 5 Price In Store: * coins. Mithril Hatchet Woodcutting Level Required: 21 Wielding Level Required (Attack): 20 Price In Store: * coins. Adamant Hatchet Woodcutting Level Required: 31 Wielding Level Required (Attack): 30 Price In Store: * coins. Rune Hatchet Woodcutting Level Required: 41 Wielding Level Required (Attack): 40 Price In Store: 25,600 coins. Dragon Hatchet Woodcutting Level Required: 61 Wielding Level Required (Attack): 60 Additional Information: Obtained from other players and Dagannoth Kings. Infernal Hatchet Woodcutting Level Required: 61 Wielding Level Required (Attack): 60 Additional Information: The infernal hatchet is created by using a smouldering stone on a dragon hatchet. Chopping trees with the infernal hatchet will grant a 1/3 chance the logs will be burnt as they are chopped This will give 50% of the Firemaking experience that would usually be gained by using a tinderbox to burn the logs. Redwood logs can be burnt this way even without having the required Firemaking level to light them. * Need level 61 in Woodcutting and level 85 in Firemaking to create. Trees Tree Woodcutting Level Required: 1 Easy mode -> 1,250 xp Regular mode -> 625 xp Hard mode -> 125 xp Oak Tree Woodcutting Level Required: 15 Easy mode -> 1,875 xp Regular mode -> 937.5 xp Hard mode -> 187.5 xp Willow Tree Woodcutting Level Required: 30 Easy mode -> 3,375 xp Regular mode -> 1,687.5 xp Hard mode -> 337.5 xp Teak Tree Woodcutting Level Required: 35 Easy mode -> 4,250 xp Regular mode -> 2,125 xp Hard mode -> 425 xp Maple Tree Woodcutting Level Required: 45 Easy mode -> 5,000 xp Regular mode -> 2,500 xp Hard mode -> 500 xp Mahogany Tree Woodcutting Level Required: 50 Easy mode -> 6,250 xp Regular mode -> 2,275 xp Hard mode -> 625 xp Yew Tree Woodcutting Level Required: 60 Easy mode -> 8,750 xp Regular mode -> 4,375 xp Hard mode -> 875 xp Magic Tree Woodcutting Level Required: 75 Easy mode -> 12,500 xp Regular mode -> 6,250 xp Hard mode -> 1,250 xp Redwood Tree Woodcutting Level Required: 90 Easy mode -> 19,000 xp Regular mode -> 9,500 xp Hard mode -> 1,900 xp Tree Locations Tree - South of Seers' Village bank , East of Edgeville , Woodcutting Guild Oak Tree - South of Seers' Village bank , Woodcutting Guild Willow Tree - North-West of Seers' Village bank , South of the Draynor Village bank , Woodcutting Guild Teak Tree / Mahogany Tree - Far East of Miscellania Maple Tree - Directly North of Seers' Village bank , Woodcutting Guild Yew Tree - Just South of Seers' Flax Field , South of the Edgeville bank, by the entrance of the Edgeville Dungeon , Woodcutting Guild Magic Tree - South of the yew trees in Seers' Village , Woodcutting Guild. Redwood Tree - Woodcutting Guild Woodcutting Mastery Cape

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